What's New in V-Ray 3.6
3.60.01
Date – Jun. 26, 2017
Download – Build 3.60.01
Complete changelog - Release Notes
Cryptomatte Render Element
Automatically generate ID mattes with support for transparency, depth of field and motion blur.
This will speed up workflows for compositors working in NUKE or Fusion.
Find out more at the Cryptomatte Render Element page.
Full mode for light select elements
Render individual lights or groups of lights as separate render elements,
with full support for global illumination, reflections and refractions for accurate light mixing in post.
Find out more on the Light Select Render Element page.
Hybrid rendering
V-Ray GPU CUDA now renders on CPUs as well as GPUs,
take full advantage of all available hardware.
Find out more on the V-Ray RT GPU page.
Support for NVIDIA NVLink
Use shared GPU memory across NVLink compatible graphics cards.
Find out more on the V-Ray GPU page .
Load progressive resumable files in the VFB
Load resumable files and continue rendering from right where you left off using the Progressive sampler.
Find out more on the V-Ray Frame Buffer | VFB page
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Real zoom and View navigation in V-Ray IPR
With Real Zoom you can turn off zooming in the pixels of the rendered image and move closer or further from the rendered geometry.
View navigation allows you to adjust the view angle from the render in the VFB instead of in the viewport.
Find out more on the V-Ray Frame Buffer | VFB page
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More features
V-Ray
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Support for 3ds Max 2018
VRayMDLMtl
V-Ray GPU
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Full mode Light Select Render Element on GPU
Render individual lights or groups of lights as separate render elements, with full support for global illumination, reflections and refractions for accurate light mixing in post.
Find out more at the Light Select Render Element page.