V-Ray RT Supported Features

This page provides a table of features supported by V-Ray RT in 3ds Max.

Page Contents

Overview

These features are supported by V-Ray RT CPU and GPU in 3ds Max.

Supported Features

Cameras

Feature

V-Ray RT CPU

V-Ray RT GPU

Motion blur (transformation+deformation) 1

✓
(On integer frames)

✓
(On integer frames)

Camera motion blur 1

✓
(On integer frames)

✓
(On integer frames)

Camera DoF

✓

✓
(with physical camera only)

Perspective

✓

✓

VRayPhysicalCamera

✓

✓

Stereoscopic

✓

✓
(through RT options)

Distortion for Physical Camera

✓

✓

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Environment

Feature

V-Ray RT CPU

V-Ray RT GPU

Spherical Mapping

✓

✓

Mirror ball mapping

✓

✓

Angular mapping

✓

✓

VRayToon

✓

–

VRayEnvironmentFog

✓

–

VRayAerialPerspective

✓

✓

VRaySphereFade

–

–

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Geometry

Feature

V-Ray RT CPU

V-Ray RT GPU

Triangle meshes

✓

✓

VRayProxy

✓

✓

Alembic via proxy

✓

✓

NURBS

✓

✓

Subdivisions

✓

✓

Displacement 2

✓

✓

VRayFur

✓

✓

Hair&Fur

–

–

VRayPlane

✓

✓

VRaySphere

–

–

Particles (with Particle Flow)

✓

✓

X-Ref Scene

✓

✓

VRayInstancer

✓

✓

VRayClipper

✓

✓
(without Mesh mode)

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Global Illumination Methods

Feature

V-Ray RT CPU

V-Ray RT GPU

Brute Force

✓

✓

Light Cache 3

✓

✓

Irradiance Map 4

–

✓

Photon Map

–

–

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Lights

Feature

V-Ray RT CPU

V-Ray RT GPU

Lights textures

✓

✓

Skylight portals

✓

✓15

V-Ray Lights

✓

✓

Standard Lights

✓

✓

Photometric Lights

✓

✓

Ambient Light

✓

–

Image based lighting

✓

✓

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Materials

Feature

V-Ray RT CPU

V-Ray RT GPU

VRayBlendMtl

✓

✓

VRayALSurfaceMtl

✓

–

VRayCarPaintMtl

✓

✓

VRayLightMtl (without direct illumination)

✓

✓

VRayMtl

✓

✓
(without Glossy Fresnel, Translucency,
Roughness and Dispersion)

VRayOverrideMtl

✓

✓

VRay2SidedMtl

✓

PARTIAL (without Multiply By Front Diffuse)

VRayMtlWrapper

✓

✓
(shadows only, no GI on mattes)

VRayFastSSS2 (raytraced)

✓

PARTIAL 14

VRayFlakesMtl

✓

PARTIAL

VRaySimbiontMtl

–

–

VRayGLSLMtl

✓

–

VRayHairMtl

✓

✓

VRayBumpMtl

✓

✓

VRayVRmatMtl

✓

✓

VRaySkinMtl (raytraced)

✓

–

VRayOSLMtl

✓

–

VRayStochasticFlakesMtl

✓

✓

VRayScannedMtl

✓

–

VRayMDLMtl

INITIAL

INITIAL

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Global switches

Feature

V-Ray RT CPU

V-Ray RT GPU

Displacement 5

–

–

Lights

–

–

Hidden lights

✓

✓

Don't render final image

–

–

Override depth

–

–

Override material

✓

✓

Override material exclude list

✓

✓

Force back face culling

–

–

Shadows

✓

–

Show GI only

–

–

Reflection/Refraction

✓

–

Maps

✓

✓

Glossy effects

✓

–

Max ray intensity

✓

✓

Filter maps

✓

–

Secondary rays

✓

–

Max transp. levels

✓

–

Transp. cutoff

✓

–

Probabilistic and adaptive lights

✓

✓

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Textures

Feature 9

V-Ray RT CPU

V-Ray RT GPU

Bitmap

✓

✓

Cellular

✓

–

Checker

✓

✓

Color Correction

✓

✓

Composite

✓

✓

Dent

–

–

Falloff

✓

✓

Forest Color

✓

✓

Gradient

✓

✓

Gradient ramp 10

✓

✓

Marble

✓

✓ 12

Mask

✓

✓

Mix

✓

✓

Noise

✓

✓

Output

✓

✓

Particle Age

–

–

Particle MBlur

–

–

Perlin Marble

–

–

RGB Multiply

✓

–

RGB Tint

✓

–

Smoke

✓

✓ 12

Speckle

✓

✓ 12

Splat

✓

✓ 12

Stucco

✓

✓ 12

Substance

–

–

Swirl

✓

✓ 12

Tiles

✓

✓ 12

Vertex Color

✓

✓

Waves

–

–

Wood

–

–

VRayBmpFilter

✓

✓

VRayColor

✓

✓

VRayColor2Bump

✓

✓

VRayCompTex 10

✓

✓

VRayCurvature

✓

–

VRayDirt 10

✓

✓

VRayDistanceTex

✓

–

VRayEdgesTex

✓

PARTIAL 11

VRayFakeFresnelTex

–

–

VRayGLSLTex

✓

✓

VRayHDRI

✓

✓

VRayHairInfoTex

✓

✓

VRayICC

✓

–

VRayLUT

✓

–

VRayMap

–

–

VRayMultiSubTex 10

✓

✓

VRayNormalMap

✓

✓

VRayOCIO

✓

✓

VRayOSLTex

✓

✓ 12

VRayParticleTex

✓

–

VRayPTex

–

–

VRaySky

✓

✓

VRaySamplerInfoTex

–

–

VRaySoftBox

✓

✓ 12

VRayTriplanarTex

✓

✓
(bitmaps only)

VRayUserColor

✓

✓
(no alpha attribute)

VRayUserScalar

✓

✓
(no alpha attribute)

PhoenixFDOceanTex

–

–

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Other

Feature

V-Ray RT CPU

V-Ray RT GPU

VRayShadow

✓

✓

VRayShadowMap

–

–

VRayStereoRig

–

–

VRayLensEffects (VFB)

✓

✓

VRayLightMeter

–

–

VRayExposureControl

✓

✓

VRayVolumeGrid

✓

–

Antialiasing

✓

✓

Color Mapping

✓

✓

Render Mask (see Image Sampler)

✓

✓

VFB

✓

✓

G-Buffer

✓

✓

VRayMetaballs

–

–

UDIM/UVtile texture tags

✓

✓

Anisotropy

✓

✓

Matte objects
(with VRayMtlWrapper and object properties)

✓

✓

Include/Exclude Lists for Materials

✓

–

Include/Exclude Lists for Lights

✓

✓

Trace Sets (Reflection/Refraction exclude)

✓

–

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3rd Party Plugins

Feature

V-Ray RT CPU

V-Ray RT GPU

ForestPro instancing

✓

✓

RailClone instancing

✓

✓

MultiScatter instancing

✓

✓

ColorCorrect

✓

–

Carbon Scatter

✓

✓

Ornatrix 10

✓

✓

HairFarm 10

✓

✓

MultiTexture

✓

✓

BerconMaps

✓13

–

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Footnotes

1 – RT rendering supports motion blurred frames on integer numbers only. For example, starting the render from frame 1 produces correct motion blur, but starting from frame 1.25, will produce incorrect motion blur.

2 – Displacement results between CPU and GPU rendering may differ slightly because of Pre-tessellation and Cache Normal settings.

3 – Using Light Cache (as a secondary GI engine) with V-Ray RT is possible only when V-Ray RT is set as Production render, or with From file mode (already computed Light Cache .vrlmap) when using ActiveShade.

4 – Irradiance Map is supported (only from file).

5 – Displacement can be enabled or disabled for V-Ray RT only in ActiveShade Mode, but not in Production Rendering Mode.

6 – In normal mode, the Light Select pass contains GI information only in RT GPU. The Raw mode is not supported in RT GPU.

7 – The Sampler Info Render Element supports different UVW Coordinate types through its different pass types. For more details, please see the Sampler Info Render Element page.

8 – When rendering with V-Ray RT CUDA, the VRayShadows Render Element is incompatible with Adaptive Lights and may render incorrectly if used together.

9 – Starting with V-Ray 3.6, the VRayColor2Bump texture will no longer be needed for procedural textures in order to be supported by V-Ray RT GPU. For earlier releases, all procedural textures are supported by RT GPU when used for Bump mapping through a VRayColor2Bump texture attached to the Bump slot.

10 – These plug-ins are only partially supported by V-Ray RT GPU.

11 – The Color feature of VRayEdgesTex is not yet available in V-Ray RT when the engine type is set to CUDA. However, the Rounded Corners feature is fully supported.

12 – The texture is baked for rendering on the GPU. This means that it will use more memory to render, than a fully supported procedural texture.

13 – BerconTile is not supported in RT CPU.

14 – RT GPU always uses raytraced multiple scattering. It does not support raytraced (solid) and raytraced (refractive) settings.

15 – The Skylight portals in RT GPU work only in Simple mode.

Additional Notes

  • RT GPU supports map channels from 0 to 15.

  • RT GPU only supports normal maps in tangent space.