Utility Maps

This page introduces and provides links to Utility Maps.

Section Contents

    Page Contents

    Overview

    V-Ray for 3ds Max adds a number of utility textures that are otherwise unavailable in 3ds Max. This group of Utility Textures allow users to perform a variety of helpful functions on texture nodes inside a scene (such as compositing texture nodes together and value conversions), as well as provide important scene data for use in compositing (such as particular distances and facing ratios).

    See the links below for more information on specific utility textures.

    images/download/attachments/12085561/HeroImage_v02.png

    Section Library

    images/download/attachments/12085561/max2016_vray33501_textures_landingUtilityUnfiltered.png
    Unfiltered Map | VRayBmpFilter

    Used for exact placement of per-polygon displacement maps.

    images/download/attachments/12085561/bump2normalshader2.png
    Bump to Normal Map | VRayBump2Normal

    Derives a normal map from a bump map texture.

    images/download/attachments/12085561/max2016_vray33501_textures_landingUtilityColor2Bump.png
    Color to Bump Map | VRayColor2Bump

    Converts any RGB texture into a bump map.

    images/download/attachments/12085561/VRayCompTex_Hero_v2.png
    V-Ray Composite Map | VRayCompTex

    Composes two textures together using provided blending modes.

    images/download/attachments/12085561/max2016_vray33501_textures_landingUtilityCurvature.png
    Curvature Map | VRayCurvature

    Samples the underlying mesh for curves.

    images/download/attachments/12085561/max2016_vray33501_textures_landingUtilityDirt.png
    Occlusion or Dirt Map | VRayDirt

    Used for a variety of effects or producing an ambient occlusion pass.

    images/download/attachments/12085561/max2016_vray33501_textures_landingUtilityDistance.png
    Distance Map | VRayDistanceTex

    Returns colors based on a point's distance from a specified object.

    images/download/attachments/12085561/max2016_vray33501_textures_landingUtilityEdge.png
    Edge Map | VRayEdgesTex

    Creates an effect similar to the wireframe material in 3ds Max.

    images/download/attachments/12085561/FakeFresnel_ReflColReflGloss.png
    Fake Fresnel Map | VRayFakeFresnelTex

    Creates a Fresnel effect with several directly controlled parameters.

    images/download/attachments/12085561/HairInfoThumbnail_v05.png
    Hair Information Map | VRayHairInfoTex

    Used for varying different shading properties along hair/fur strands.

    images/download/attachments/12085561/max2016_vray33501_textures_landingUtilityMultiSubObj.png
    Multi Sub-Object Map | VRayMultiSubTex

    Used to control parameters that can be mapped based on Object ID or Face ID.

    images/download/attachments/12085561/max2016_vray33501_textures_landingUtiityNormalBump.png
    Normal Bump Texture | VRayNormalMap

    Applies normal map textures on V-Ray compatible geometry including proxies and displaced objects.

    images/download/attachments/12085561/Maya2016_Vray33_VRayparticleTex_Hero_v03.png
    Particle Map | VRayParticleTex

    The Particle texture map returns the color from the .color channel of alembic proxy particles.

    images/download/attachments/12085561/VRayPTex_Hero_v2.png
    Ptex Map | VRayPtex

    Allows PTex Textures to be used with V-Ray.

    images/download/attachments/12085561/SamplerInfoTex_shaderball1.png
    Sampler Info Map | VRaySamplerInfoTex

    Color image that provides color blocks of position, normal, bump normal, reflection/refraction vectors and UVW coordinates.

    images/download/attachments/12085561/max2016_vray33501_textures_landingUtilityTriplanar.png
    Triplanar Texture Mapping | VRayTriplanarTex

    Allows quick assignment of 2D textures on objects without suitable UV coordinates.

    images/download/attachments/12085561/max2016_vray33501_textures_landingUtilityUserColor.png
    User-Defined Color Map | VRayUserColor

    Reads User-Defined object properties and converts them to a color value.

    images/download/attachments/12085561/max2016_vray33501_textures_landingUtilityUserScalar.png
    User-Defined Scalar Map | VRayUserScalar

    Reads and returns a single number value from the User-Defined Properties as a result.