V-Ray Toolbar
This page contains information on the V-Ray Toolbar.
Page Contents
Overview
V-Ray includes a toolbar with easy shortcuts to some of the most commonly used V-Ray components.
By default the toolbar is docked vertically to the left of the 3ds Max window. The V-Ray Toolbar can be easily pulled from its left side docked position to a horizontal toolbar by pulling at the top end of the toolbar.
Note: If the V-Ray Toolbar is not visible, check to make sure floating toolbars are set to display in 3ds Max by checking Customize menu > Show UI > Show Floating Toolbars.
Toolbar Functions
The V-Ray toolbar provides the functions listed below. Note that all buttons check if V-Ray (or respectively V-Ray RT) is the current renderer, and if not, will prompt you to set the renderer to V-Ray.
Button |
Description |
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Renders with the current V-Ray or V-Ray RT production renderer. |
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Starts an ActiveShade session with V-Ray RT. Found by clicking and holding the Render Current Frame / Production Mode button. |
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Opens the V-Ray virtual frame buffer (VFB). |
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Shows the Render Setup dialog for the production V-Ray renderer. |
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Shows the V-Ray Quick Settings dialog. |
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Shows the V-Ray light lister tool. |
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Creates a Physical Camera | VRayPhysicalCamera. Click and drag in a viewport to actually create the camera. |
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Creates a VRayDomeCamera. Click in a viewport to actually create the camera. |
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Creates a Stereo 3D Camera | VRayStereoscopic helper. Click in a viewport to create the helper. |
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Creates a rectangle Area Lights | VRayLight. Click and drag in a viewport to create the light. |
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Creates a dome Area Lights | VRayLight. Click in a viewport to create the light. |
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Create a sphere Area Lights | VRayLight. Click and drag in a viewport to create the light. |
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Creates a mesh Area Lights | VRayLight (s) out of the currently selected object(s). |
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Creates a Photometric Lights | VRayIES light. Click and drag in a viewport to create the light. |
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Creates a VRaySun light. Click and drag in a viewport to create the light. |
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Creates a Ambient Light | VRayAmbientLight . Click in a viewport to create the light. |
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Creates a Proxy Objects | VRayProxy object. Click in a viewport to create the object. |
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Creates a Metaballs And Iso-Surfaces | VRayMetaball object. Click in a viewport to create the object. |
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Creates a Infinite Plane | VRayPlane object. Click in a viewport to create the object. |
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Applies Displacement Modifier | VRayDisplacementMod modifier to the selected object. |
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Creates a Procedural Fur | VRayFur object over the currently selected object. |
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Applies a VRayHairFarm modifier to the selected object. |
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Applies a Ornatrix Modifier | VRayOrnatrixMod modifier to the selected object. |
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Creates a new
V-Ray Material | VRayMtl
material, assigns it to the selected objects and opens the new material in the Material Editor. For the classic Material Editor, the new material is shown in the currently selected slot. For the Slate Material Editor, the new material is shown in the middle of the Slate workspace. Clicking and holding this button opens a flyout with additional material types. |
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Creates a new Subsurface Scattering | VRaySSS2 material, assigns it to the selected objects and opens the new material in the Material Editor. Found under the V-Ray Material button. |
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Creates a new Hair Material | VRayHairMtl material, assigns it to the selected objects and opens the new material in the Material Editor. Found under the V-Ray Material button. |
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Creates a new alSurface Shader | VRayALSurfaceMtl material, assigns it to the selected objects and opens the new material in the Material Editor. Found under the V-Ray Material button. |
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Creates a new Translucent Two-Sided Material | VRay2SidedMtl material, assigns it to the selected objects and opens the new material in the Material Editor. Found under the V-Ray Material button. |
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Creates a new Blend Material | VRayBlendMtl material, assigns it to the selected objects and opens the new material in the Material Editor. Found under the V-Ray Material button. |
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Creates a new VRayVRmatMtl material, assigns it to the selected object(s) and opens the VRmat material editor. |
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Creates a new VRayVRmatMtl material, assigns it to the selected object(s) and opens a dialog to browse for a .vrmat/.vismat/.vrscene file. Found under the V-Ray VRMAT Material button. |
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Applies matte shadow settings through the V-Ray object Properties on the selected object(s). |
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Registers the V-Ray menus - equivalent to the registerVRayMenus() MaxScript command. |
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Opens the V-Ray for 3ds Max online documentation. |