V-Ray Scene Converter
This page gives some details on the settings available within the Scene Converter tool.
Page Contents
Overview
This tool converts all scene materials and raytraced shadows to versions optimized for V-Ray.
UI Path: ||3ds Max Quad Menu > transform section|| > V-Ray scene converter
Parameters
Turn on "trace reflections" when converting Standard materials – When enabled, the trace reflections setting is on for converted Max Standard materials.
Convert mr Sun/Sky to V-Ray Sun/Sky – When enabled, converts Mental Ray Sun and Sky system to a V-Ray Sun and Sky System.
Convert standard cameras to physical cameras – When enabled, converts 3ds Max Target and Free cameras to 3ds Max Physical cameras (or to V-Ray Physical Cameras in 3ds Max versions prior to 2016).
Convert Standard material opacity to V-Ray material refraction – When enabled, converts 3ds Max Standard material opacity settings to refraction settings in a V-Ray Material.
Convert selected nodes only – When enabled, only selected lights, cameras and the materials of selected objects will be converted (with applying the other options above for the selection only). If unchecked, the whole scene is converted.
All suitable nodes in the scene will be converted if the Convert selected nodes only option is disabled.
Conversions
The V-Ray Scene Converter is capable of performing the following conversions:
Materials
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Original |
Result |
Notes |
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Standard Materials |
Standard |
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Raytrace |
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Architectural |
If there is luminance, wraps the material into a VRayBlendMtl and adds a VRayLightMtl on top of it. If there is translucency, wraps the material into a VRay2SidedMtl. |
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Blend |
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Shellac |
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DoubleSided |
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Corona Materials |
CoronaMtl |
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CoronaLayeredMtl |
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CoronaLightMtl |
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CoronaRaySwitchMtl |
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CoronaPortalMtl |
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CoronaVolumeMtl |
If there is emission distance, wraps the material into a VRayBlendMtl and adds a VRayLightMtl on top of it. |
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CoronaShadowCatcherMtl |
VRayMtlWrapper with VRayMtl as the base material |
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Textures
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Original |
Result |
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Standard Textures |
Normal_Bump |
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Corona Textures |
CoronaRaySwitch |
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CoronaFrontBack |
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CoronaColor |
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CoronaMultiMap |
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CoronaMix |
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CoronaAo |
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CoronaNormal |
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CoronaSky |
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CoronaWire |
Scene Nodes
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Original |
Result |
Notes |
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Lights
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Photometric |
Uniform Spherical |
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Uniform Diffuse |
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Photometric Web |
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environmentMap |
mr_Physical_Sky |
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helpers:DaylightAssemblyHead |
mr_Sun |
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Shadows |
All shadow types |
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Corona |
CoronaLight |
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CoronaSun |
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Cameras |
Freecamera |
VRayPhysicalCamera / Physical |
Cameras are converted to Physical cameras with 3ds Max 2016 and later versions, and to VrayPhysicalCamera with earlier 3ds Max versions. |
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Targetcamera |
VRayPhysicalCamera / Physical |
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Proxy |
Corona Proxy (CProxy) |
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