Ambient Light | VRayAmbientLight
This page describes the settings of the V-Ray ambient light.
Page Contents
Overview
The VRayAmbientLight is a V-Ray specific light source plugin that can be used to create light that doesn't come from a specific direction. It can be used to simulate GI, ambient occlusion, etc.
UI Paths:
Create menu > Lights > V-Ray > V-Ray Ambient Light >
click and drag in a viewport
||Create panel|| > Lights > Choose V-Ray from dropdown > VRayAmbientLight >
click and drag in a viewport
||V-Ray Toolbar|| > V-Ray Ambient Light button >
Click and drag in a viewport
Parameters
enabled – Turns the light on and off.
mode – Specifies which rays are affected by the VRayAmbientLight.
Direct + GI – Affects both direct and GI rays.
Direct Light – Affects only the direct rays.
GI – Affects only the GI rays.
gi min distance – Specifies a distance from objects within which the GI rays will not be affected by the ambient light.
color – Specifies the color of the VRayAmbientLight.
intensity – An intensity multiplier for the VRayAmbientLight.
light map – Specify a texture for the light.
compensate exposure – Used when the VRayAmbientLight is used along with the Physical Camera | VRayPhysicalCamera. When enabled, this option ensures that the color of the ambient light is not affected by the exposure settings in the physical camera.
viewport wire color – Changes the wireframe color of the light in the viewports; useful to visually distinguish the light from other lights in the scene.